Player systems / progression

Plan evolution, promotion, and dungeon unlocks.

Follow the progression paths stored in the checked client tables while keeping table switches separate from the live server rules that decide whether your account can enter.

Start here

  1. 01
    Choose a growth path

    Start with evolution classes or promotion tiers to understand the stored progression chain.

  2. 02
    Check the milestone

    Use level-section and dungeon tables to find the client-side gate attached to content.

  3. 03
    Confirm in game

    A client gate can describe a requirement; the live server still decides current access.

Evolution branches

How the class paths split

23 class rows define branches and skill slots; 90 character-action rows link concrete evolution steps.

confirmed-table

Tanker branch

7 nodes

Evolution tiers 25

Branch roots
10
Terminal nodes
2
Max skill slots
6
confirmed-table

Archer branch

7 nodes

Evolution tiers 25

Branch roots
50
Terminal nodes
2
Max skill slots
6
confirmed-table

Wizard branch

7 nodes

Evolution tiers 25

Branch roots
90
Terminal nodes
2
Max skill slots
6
Client path and identifiers

Baby1 (key 1) → Baby2 (key 2) → class roots 10 / 50 / 90 → Evolution tiers 3–4 branches → terminal Evolution tier 5. ClassType tokens are table fields; editorial rarity labels are not applied.

Promotion

Fifteen promotion ranks

confirmed-table
Promotion rows15
Quest-gated rows14
Quests per gated row3
Terminal rankkey 15

Rank 1

3 promotion requirements

Advances to rank 2

Client identifiers

Buff key 1000

Quest keys 4001,4002,4003

Rank 2

3 promotion requirements

Advances to rank 3

Client identifiers

Buff key 1001

Quest keys 4011,4012,4013

Rank 3

3 promotion requirements

Advances to rank 4

Client identifiers

Buff key 1002

Quest keys 4021,4022,4023

Rank 4

3 promotion requirements

Advances to rank 5

Client identifiers

Buff key 1003

Quest keys 4031,4032,4033

Rank 5

3 promotion requirements

Advances to rank 6

Client identifiers

Buff key 1004

Quest keys 4041,4042,4043

Rank 6

3 promotion requirements

Advances to rank 7

Client identifiers

Buff key 1005

Quest keys 4051,4052,4053

Show the remaining 9 promotion ranks

Rank 7

3 promotion requirements

Advances to rank 8

Client identifiers

Buff key 1006

Quest keys 4061,4062,4063

Rank 8

3 promotion requirements

Advances to rank 9

Client identifiers

Buff key 1007

Quest keys 4071,4072,4073

Rank 9

3 promotion requirements

Advances to rank 10

Client identifiers

Buff key 1008

Quest keys 4081,4082,4083

Rank 10

3 promotion requirements

Advances to rank 11

Client identifiers

Buff key 1009

Quest keys 4091,4092,4093

Rank 11

3 promotion requirements

Advances to rank 12

Client identifiers

Buff key 1010

Quest keys 4101,4102,4103

Rank 12

3 promotion requirements

Advances to rank 13

Client identifiers

Buff key 1011

Quest keys 4111,4112,4113

Rank 13

3 promotion requirements

Advances to rank 14

Client identifiers

Buff key 1012

Quest keys 4121,4122,4123

Rank 14

3 promotion requirements

Advances to rank 15

Client identifiers

Buff key 1013

Quest keys 4131,4132,4133

Rank 15

Final promotion rank

No later promotion rank is linked.

Client identifiers

Buff key 1014

No quest-list field

Account progression

Stored unlock milestones

Values are reproduced as table values. Field names suggest content categories, but the table alone does not establish whether each number is a level, key, count, or server gate.

SectionSupporterDigiviceHoly weaponBack accessoryRecipe 1Recipe 2
1111111
2112121
3123145
41241610
51351820
614611040
715711280
8278214160
9289216320
102910218640
1129112201280
1229122241280
13210132281280
14210142321280
15210152361280
16210162401280
17210172501280
18210182601280
19210192801280
202102021001280

Dungeon reference

All 16 dungeon definitions

13 are enabled in this client configuration; 3 are disabled. Neither state is a live account-availability check.

DungeonClient flagStageConfigured costPlay countAd countReward extracts
Lamp #1Enabled in client100001 DungeonTicket_Lamp221
Lava #2Enabled in client100201 DungeonTicket_Lava221
Flame #3Enabled in client100101 DungeonTicket_Flame2210
Time #4Enabled in client100301 DungeonTicket_TimeTower221
Defense #5Enabled in client105001 DungeonTicket_Defense221
Trial 1 #6Disabled in client10040none in row001
Trial 2 #7Disabled in client10041none in row001
Trial 3 #8Disabled in client10042none in row001
Soul #9Enabled in client10600none in row001
Arena #10Enabled in client200001 PVPTicket201
Firewall #11Enabled in client107001 DungeonTicket_Firewall201
Firewall #12Enabled in client107011 DungeonTicket_Firewall20absent
Firewall #13Enabled in client107021 DungeonTicket_Firewall20absent
Season arena #14Enabled in client200011 PVPTicket_Season201
Guild dungeon 1 Title #15Enabled in client300001 DungeonTicket_GuildDungeon1000
Guild dungeon 2 Title #16Enabled in client300011 DungeonTicket_GuildDungeon2000
Admission and caps remain server-authoritative

Open=false is preserved for the three trial rows; it is not rewritten as “unavailable forever.” Likewise PlayCount, ADCount, costs, and reward-extraction counts are client configuration fields. Live reset state, account progression conditions, attempts remaining, and enforced caps require server evidence.

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