Confirmed tableConfirmed native

Data & research / Buddy system

Buddy Base & stars

Base level strengthens your allied team and unlocks normal Buddies. Duplicates raise one Buddy's stars, improving that Buddy's stats and upgrading its skill at ★2, ★4, ★7, and ★10.

Base levelTeam-wide progression

Raises allied ATK, DEF, and HP Bonus, selects a player aura, and unlocks normal Buddies.

Buddy starsOne Buddy's progression

Raises that Buddy's own stats from ★1 through ★10 and unlocks stronger skill tiers.

Confirmed Base unlocks
  • Lv.1 Tyrannomon
  • Lv.30 Tuskmon
  • Lv.60 Mammothmon
  • Lv.100 Andromon
  • Lv.150 Triceramon
Buddy star skill brackets★1–10
Skill tier 1★1
Skill tier 2★2–3
Skill tier 3★4–6
Skill tier 4★7–9
Skill tier 5★10
New skill tiers begin at ★2, ★4, ★7, and ★10Stat growth still happens at every star

New in 1.3.1 · confirmed table

Takato Matsuki & Guilmon

Guilmon's star effects are fully configured in the new tables. Its battle-hit animation timing is not available yet, so the exact values are published here without fabricating a Boss Damage Test estimate.

Open the full 1.3.1 note
GradeEX+
AttributeVirus
Possession+4% ATK Bonus
Active cycle8s / 8s
StarsPermanent Normal Attack DamageAll-enemy active
★1+10%Not unlocked
★2–3+26%-12 points from enemy Normal Attack Damage DOWN for 8s
★4–6+38%-26 points from enemy Normal Attack Damage DOWN for 8s
★7–9+46%-39 points from enemy Normal Attack Damage DOWN for 8s
★10+60%-48 points from enemy Normal Attack Damage DOWN for 8s
Why Guilmon is not selectable in exact damage totals yet

Every selectable Buddy needs a confirmed basic-hit event time. Guilmon's stat rows and active cycle are exact, but that animation/native evidence is missing. Its permanent Normal Attack Damage should be captured in My Stats; the separate enemy debuff and Guilmon's own basic attacks remain excluded.

Overall Base progression

Base level does increase your stats

The client applies the Base possession buff to allied characters. Each Base level contributes the same three bonuses, while a separate player aura is selected from the level brackets below.

Loaded percentages and native application path verified
Every Base level+4% ATK BonusAlso +4% DEF Bonus and +4% HP Bonus.
Example: Base Lv.54+216% to all three BonusesThe selected player aura at this level is 18% Boss Damage DOWN.
Simple ruleATK / DEF / HP Bonus = Base level × 4%

For example, 54 × 4% = 216%. This is a multiplier stat, not 216 raw ATK, DEF, or HP.

See every confirmed Base aura bracket
Base levelPlayer aura
Lv.13% Boss Damage DOWN
Lv.2–156% Boss Damage DOWN
Lv.16–309% Boss Damage DOWN
Lv.31–4012% Boss Damage DOWN
Lv.41–5015% Boss Damage DOWN
Lv.51–6018% Boss Damage DOWN
Lv.61–7021% Boss Damage DOWN
Lv.71–8024% Boss Damage DOWN
Lv.81–9027% Boss Damage DOWN
Lv.91–10030% Boss Damage DOWN
Lv.101–11033% Boss Damage DOWN
Lv.111–12036% Boss Damage DOWN
Lv.121–13039% Boss Damage DOWN
Lv.131–14042% Boss Damage DOWN
Lv.141–15045% Boss Damage DOWN
Lv.151–20048% Boss Damage DOWN
What is confirmed about the aura?

The client selects this Aura skill from your Base level and adds it to the player's combat skill list. We do not claim that this aura is always included in the out-of-combat Detailed Stats screen.

Individual Buddy progression

Stars improve skills and Buddy-owned stats

Every star after ★1 applies that Buddy's per-star growth values. The table shows the first star of each skill tier.

Calculated only from verified client values
Every starThe Buddy's own stats increase
At ★2, ★4, ★7, ★10The Buddy's skill tier upgrades
Important: this Attack table is not the Buddy's battle-hit Attack

The client constructs these values, but a Buddy damage packet copies your partner's Attack. It then replaces only Normal Attack Damage, Critical Rate, and Critical Damage with the Buddy's own values. Keep reading this table as a client-stat reference, not a damage prediction.

Show the client-side stat construction

Raw Attack = Base Attack + Attack growth × (stars − 1)

Attack Bonus = Attack Bonus growth × (stars − 1)

Effective Attack = Raw Attack × (1 + Attack Bonus)

★10 Tyrannomon: (60 + 6 × 9) × (1 + 20% × 9) = 319.2 Attack

BuddyGrowth after ★1Tier 11Tier 22Tier 34Tier 47Tier 510
TyrannomonData60 ATK at ★1+6 raw ATK per star+20% ATK Bonus per star6079.2124.8211.2319.2
TuskmonVirus65 ATK at ★1+6.5 raw ATK per star+25% ATK Bonus per star6589.4147.9260401.4
MammothmonVaccine70 ATK at ★1+7 raw ATK per star+30% ATK Bonus per star70100.1172.9313.6492.1
AndromonVaccine75 ATK at ★1+7.5 raw ATK per star+35% ATK Bonus per star75111.4199.9372591.4
TriceramonData80 ATK at ★1+8 raw ATK per star+40% ATK Bonus per star80123.2228.8435.2699.2
Agumon (Tai Kamiya Ver.)Vaccine100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star1001984429281,558
Aegiomon (Inori Misono Ver.)Vaccine100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star1001984429281,558
Veemon (Davis Motomiya Ver.)Free100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star1001984429281,558
Gabumon (Matt Ishida Ver.)Data100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star1001984429281,558

On a small screen, swipe the table sideways to compare every tier.

How the percentage values are read

The table stores Attack Bonus growth as numbers such as 20. The client divides percent-type stats by 100 after loading, so 20 means +20% per star—not +2,000%.

Shared star growth

Stats every Buddy profile shares

Only Attack and Attack Bonus differ between the listed Buddy profiles.

Offense and trigger rates

Damage, critical, combo, counter, and evasion entries shared by every Buddy.

Stat★1★10
Normal Attack Damage10%10.9%
Skill Damage10%10.9%
Critical Damage0%0.5%
Skill Critical Damage0%0.5%
Critical Rate0.5%0.5%
Skill Critical Rate0.5%0.5%
Combo Rate0.5%0.5%
Counterattack Rate0.5%0.5%
Evasion Rate0.5%0.5%

Damage resistance

Defensive entries that grow with an individual Buddy's stars.

Stat★1★10
Critical Damage DOWN0%0.5%
Skill Critical Damage DOWN0%0.5%
Normal Attack Damage DOWN0%0.5%
Skill Damage DOWN0%0.5%
Combo Damage DOWN0%0.5%
Counterattack Damage DOWN0%0.5%
Support Damage DOWN0%0.5%
Boss Damage DOWN0%1.8%
Damage DOWN0%0.1%
Defense1at every star
HP1at every star
Move Speed10at every star

Every Buddy is marked No Targeting in the client table. The 1 HP and 1 Defense entries should not be read as a normal player-style survivability model.

All percentages shown here include the client's load-time conversion. For example, a stored Normal Attack Damage value of 10 is displayed as 10%.

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