Data & research / Buddy system
Buddy Base & stars
Base level strengthens your allied team and unlocks normal Buddies. Duplicates raise one Buddy's stars, improving that Buddy's stats and upgrading its skill at ★2, ★4, ★7, and ★10.
Raises allied ATK, DEF, and HP Bonus, selects a player aura, and unlocks normal Buddies.
Raises that Buddy's own stats from ★1 through ★10 and unlocks stronger skill tiers.
- Lv.1 Tyrannomon
- Lv.30 Tuskmon
- Lv.60 Mammothmon
- Lv.100 Andromon
- Lv.150 Triceramon
New in 1.3.1 · confirmed table
Takato Matsuki & Guilmon
Guilmon's star effects are fully configured in the new tables. Its battle-hit animation timing is not available yet, so the exact values are published here without fabricating a Boss Damage Test estimate.
| Stars | Permanent Normal Attack Damage | All-enemy active |
|---|---|---|
| ★1 | +10% | Not unlocked |
| ★2–3 | +26% | -12 points from enemy Normal Attack Damage DOWN for 8s |
| ★4–6 | +38% | -26 points from enemy Normal Attack Damage DOWN for 8s |
| ★7–9 | +46% | -39 points from enemy Normal Attack Damage DOWN for 8s |
| ★10 | +60% | -48 points from enemy Normal Attack Damage DOWN for 8s |
Every selectable Buddy needs a confirmed basic-hit event time. Guilmon's stat rows and active cycle are exact, but that animation/native evidence is missing. Its permanent Normal Attack Damage should be captured in My Stats; the separate enemy debuff and Guilmon's own basic attacks remain excluded.
Overall Base progression
Base level does increase your stats
The client applies the Base possession buff to allied characters. Each Base level contributes the same three bonuses, while a separate player aura is selected from the level brackets below.
For example, 54 × 4% = 216%. This is a multiplier stat, not 216 raw ATK, DEF, or HP.
See every confirmed Base aura bracket
| Base level | Player aura |
|---|---|
| Lv.1 | 3% Boss Damage DOWN |
| Lv.2–15 | 6% Boss Damage DOWN |
| Lv.16–30 | 9% Boss Damage DOWN |
| Lv.31–40 | 12% Boss Damage DOWN |
| Lv.41–50 | 15% Boss Damage DOWN |
| Lv.51–60 | 18% Boss Damage DOWN |
| Lv.61–70 | 21% Boss Damage DOWN |
| Lv.71–80 | 24% Boss Damage DOWN |
| Lv.81–90 | 27% Boss Damage DOWN |
| Lv.91–100 | 30% Boss Damage DOWN |
| Lv.101–110 | 33% Boss Damage DOWN |
| Lv.111–120 | 36% Boss Damage DOWN |
| Lv.121–130 | 39% Boss Damage DOWN |
| Lv.131–140 | 42% Boss Damage DOWN |
| Lv.141–150 | 45% Boss Damage DOWN |
| Lv.151–200 | 48% Boss Damage DOWN |
The client selects this Aura skill from your Base level and adds it to the player's combat skill list. We do not claim that this aura is always included in the out-of-combat Detailed Stats screen.
Individual Buddy progression
Stars improve skills and Buddy-owned stats
Every star after ★1 applies that Buddy's per-star growth values. The table shows the first star of each skill tier.
The client constructs these values, but a Buddy damage packet copies your partner's Attack. It then replaces only Normal Attack Damage, Critical Rate, and Critical Damage with the Buddy's own values. Keep reading this table as a client-stat reference, not a damage prediction.
Show the client-side stat construction
Raw Attack = Base Attack + Attack growth × (stars − 1)
Attack Bonus = Attack Bonus growth × (stars − 1)
Effective Attack = Raw Attack × (1 + Attack Bonus)
★10 Tyrannomon: (60 + 6 × 9) × (1 + 20% × 9) = 319.2 Attack
| Buddy | Growth after ★1 | Tier 1★1 | Tier 2★2 | Tier 3★4 | Tier 4★7 | Tier 5★10 |
|---|---|---|---|---|---|---|
| TyrannomonData | 60 ATK at ★1+6 raw ATK per star+20% ATK Bonus per star | 60 | 79.2 | 124.8 | 211.2 | 319.2 |
| TuskmonVirus | 65 ATK at ★1+6.5 raw ATK per star+25% ATK Bonus per star | 65 | 89.4 | 147.9 | 260 | 401.4 |
| MammothmonVaccine | 70 ATK at ★1+7 raw ATK per star+30% ATK Bonus per star | 70 | 100.1 | 172.9 | 313.6 | 492.1 |
| AndromonVaccine | 75 ATK at ★1+7.5 raw ATK per star+35% ATK Bonus per star | 75 | 111.4 | 199.9 | 372 | 591.4 |
| TriceramonData | 80 ATK at ★1+8 raw ATK per star+40% ATK Bonus per star | 80 | 123.2 | 228.8 | 435.2 | 699.2 |
| Agumon (Tai Kamiya Ver.)Vaccine | 100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star | 100 | 198 | 442 | 928 | 1,558 |
| Aegiomon (Inori Misono Ver.)Vaccine | 100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star | 100 | 198 | 442 | 928 | 1,558 |
| Veemon (Davis Motomiya Ver.)Free | 100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star | 100 | 198 | 442 | 928 | 1,558 |
| Gabumon (Matt Ishida Ver.)Data | 100 ATK at ★1+10 raw ATK per star+80% ATK Bonus per star | 100 | 198 | 442 | 928 | 1,558 |
On a small screen, swipe the table sideways to compare every tier.
The table stores Attack Bonus growth as numbers such as 20. The client divides percent-type stats by 100 after loading, so 20 means +20% per star—not +2,000%.
Shared star growth
Stats every Buddy profile shares
Only Attack and Attack Bonus differ between the listed Buddy profiles.
Offense and trigger rates
Damage, critical, combo, counter, and evasion entries shared by every Buddy.
| Stat | ★1 | ★10 |
|---|---|---|
| Normal Attack Damage | 10% | 10.9% |
| Skill Damage | 10% | 10.9% |
| Critical Damage | 0% | 0.5% |
| Skill Critical Damage | 0% | 0.5% |
| Critical Rate | 0.5% | 0.5% |
| Skill Critical Rate | 0.5% | 0.5% |
| Combo Rate | 0.5% | 0.5% |
| Counterattack Rate | 0.5% | 0.5% |
| Evasion Rate | 0.5% | 0.5% |
Damage resistance
Defensive entries that grow with an individual Buddy's stars.
| Stat | ★1 | ★10 |
|---|---|---|
| Critical Damage DOWN | 0% | 0.5% |
| Skill Critical Damage DOWN | 0% | 0.5% |
| Normal Attack Damage DOWN | 0% | 0.5% |
| Skill Damage DOWN | 0% | 0.5% |
| Combo Damage DOWN | 0% | 0.5% |
| Counterattack Damage DOWN | 0% | 0.5% |
| Support Damage DOWN | 0% | 0.5% |
| Boss Damage DOWN | 0% | 1.8% |
| Damage DOWN | 0% | 0.1% |
Every Buddy is marked No Targeting in the client table. The 1 HP and 1 Defense entries should not be read as a normal player-style survivability model.
All percentages shown here include the client's load-time conversion. For example, a stored Normal Attack Damage value of 10 is displayed as 10%.