Data & research / upgrade planning

TM XP Transfer

See how much XP a Tactical Memory returns when you sacrifice it—and where the loss breakpoints make further upgrades less efficient.

Verified client formulaRechecked in Android 1.1.1

What gets transferred

Your stored XP, after one loss rate

A leveled Tactical Memory returns its built-in feed XP and the XP already inside it. The game then applies one loss rate based on the sacrificed TM's current +level.

+0 to +8100% keptNo XP lost
+9 to +1290% kept10% lost
+13 to +1680% kept20% lost
+17 to +2070% kept30% lost
XP already spent+partial XP bar+base feed XP
Then multiply the whole amount by the level's “% kept.”
Simple ruleIf you may recycle a TM later, +8 is the last level with no XP loss.

Example · SSR into GR

How far does an SSR take a fresh GR?

Assumes the SSR has no partial XP toward its next level.

SacrificeSSR +0
XP spent leveling
0
XP transferred
50

GR +0 · 50 / 100 to +1

SacrificeSSR +8
XP spent leveling
1,800
XP transferred
1,850

GR +4 · 250 / 900 to +5

SacrificeSSR +12
XP spent leveling
3,900
XP transferred
3,555

GR +5 · 1,055 / 1,100 to +6

SacrificeSSR +16
XP spent leveling
6,800
XP transferred
5,480

GR +7 · 580 / 1,500 to +8

SacrificeSSR +20
XP spent leveling
10,500
XP transferred
7,385

GR +8 · 985 / 1,700 to +9

Watch the +17 breakpoint

SSR +16 transfers 5,480 XP. Spending another 850 XP to reach +17 lowers the transfer to 5,390 XP, because the new 30% loss applies to everything stored in that TM.

The target rarity does not change the XP supplied. It only changes how far that XP travels on the target's own level curve. Partial XP on the sacrificed TM counts, but receives the same loss rate.

Client preview confirmed · server finalizes the upgrade
Digimon UP Data Lab

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