Reference / stats
Stat guide
All 54 Detailed Stats from Digimon UP, using the English sheet names players see. Two different amplify stats are both mislabeled “Support Damage UP” in English — this guide calls that out.
What is solid vs interpretive
Stat order and combat roles for the published damage layers are verified. English labels come from Detailed Stats screenshots (plus Blue TM set data for the normal-amplify correction). Category tags are for browsing only.
54 of 54 stats shown
#0ATKAttackBaseFlat/raw-style
AttackATK
Attack
Base · Flat/raw-style
Pairs with: —
What it does
Core ATK value on the unit.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#1DEFDefenseBaseFlat/raw-style
DefenseDEF
Defense
Base · Flat/raw-style
Pairs with: —
What it does
Core DEF value on the unit.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#2HPHPBaseFlat/raw-style
HPHP
HP
Base · Flat/raw-style
Pairs with: —
What it does
Core HP value on the unit.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#3Attack SpeedAttackSpeedBaseFlat/raw-style
AttackSpeedAttack Speed
AttackSpeed
Base · Flat/raw-style
Pairs with: —
What it does
Core Attack Speed value on the unit.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#4Move SpeedMoveSpeedBaseFlat/raw-style
MoveSpeedMove Speed
MoveSpeed
Base · Flat/raw-style
Pairs with: —
What it does
Core Move Speed value on the unit.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#5ATK BonusAttackBonusBonusPercent/rate-style
AttackBonusATK Bonus
AttackBonus
Bonus · Percent/rate-style
Pairs with: —
What it does
Bonus to ATK. Exact stacking with the base value is not fully published here.
Common mix-up
“Bonus” does not by itself prove additive vs multiplicative stacking.
#6DEF BonusDefenseBonusBonusPercent/rate-style
DefenseBonusDEF Bonus
DefenseBonus
Bonus · Percent/rate-style
Pairs with: —
What it does
Bonus to DEF. Exact stacking with the base value is not fully published here.
Common mix-up
“Bonus” does not by itself prove additive vs multiplicative stacking.
#7HP BonusHPBonusBonusPercent/rate-style
HPBonusHP Bonus
HPBonus
Bonus · Percent/rate-style
Pairs with: —
What it does
Bonus to HP. Exact stacking with the base value is not fully published here.
Common mix-up
“Bonus” does not by itself prove additive vs multiplicative stacking.
#8Attack Speed BonusAttackSpeedBonusBonusPercent/rate-style
AttackSpeedBonusAttack Speed Bonus
AttackSpeedBonus
Bonus · Percent/rate-style
Pairs with: —
What it does
Bonus to Attack Speed. Exact stacking with the base value is not fully published here.
Common mix-up
“Bonus” does not by itself prove additive vs multiplicative stacking.
#9Move Speed BonusMoveSpeedBonusBonusPercent/rate-style
MoveSpeedBonusMove Speed Bonus
MoveSpeedBonus
Bonus · Percent/rate-style
Pairs with: —
What it does
Bonus to Move Speed. Exact stacking with the base value is not fully published here.
Common mix-up
“Bonus” does not by itself prove additive vs multiplicative stacking.
#10Critical RateCriticalRateCriticalPercent/rate-style
CriticalRateCritical Rate
CriticalRate
Critical · Percent/rate-style
Pairs with: —
What it does
Critical Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#11Critical DamageCriticalDamageCriticalPercent/rate-style
CriticalDamageCritical Damage
CriticalDamage
Critical · Percent/rate-style
Pairs with: Critical Damage DOWN
What it does
Critical Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#12Critical Damage DOWNCriticalDamageResistCriticalPercent/rate-style
CriticalDamageResistCritical Damage DOWN
CriticalDamageResist
Critical · Percent/rate-style
Pairs with: Critical Damage
What it does
Cuts or cancels Critical Damage on the matching combat path.
Common mix-up
Critical Damage DOWN weakens crits that hit you. It does not reduce your own critical damage.
#13Skill Critical RateSkillCriticalRateCriticalPercent/rate-style
SkillCriticalRateSkill Critical Rate
SkillCriticalRate
Critical · Percent/rate-style
Pairs with: —
What it does
Skill Critical Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#14Skill Critical DamageSkillCriticalDamageCriticalPercent/rate-style
SkillCriticalDamageSkill Critical Damage
SkillCriticalDamage
Critical · Percent/rate-style
Pairs with: Skill Critical Damage DOWN
What it does
Skill Critical Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#15Skill Critical Damage DOWNSkillCriticalDamageResistCriticalPercent/rate-style
SkillCriticalDamageResistSkill Critical Damage DOWN
SkillCriticalDamageResist
Critical · Percent/rate-style
Pairs with: Skill Critical Damage
What it does
Cuts or cancels Skill Critical Damage on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#16Combo RateComboRateTrigger / controlPercent/rate-style
ComboRateCombo Rate
ComboRate
Trigger / control · Percent/rate-style
Pairs with: Combo Chance DOWN
What it does
Combo Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#17Combo Chance DOWNComboRateDecreaseTrigger / controlPercent/rate-style
ComboRateDecreaseCombo Chance DOWN
ComboRateDecrease
Trigger / control · Percent/rate-style
Pairs with: Combo Rate
What it does
This opposing stat exists, but the confirmed normal-attack combo roll reads Combo Rate only. Its runtime effect has not yet been proven.
Common mix-up
Do not subtract this from Combo Rate in a calculator yet: the confirmed combo proc does not read it, and no other application site is proven.
#18Counterattack RateCounterRateTrigger / controlPercent/rate-style
CounterRateCounterattack Rate
CounterRate
Trigger / control · Percent/rate-style
Pairs with: Counterattack Chance DOWN
What it does
Counterattack Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#19Counterattack Chance DOWNCounterRateDecreaseTrigger / controlPercent/rate-style
CounterRateDecreaseCounterattack Chance DOWN
CounterRateDecrease
Trigger / control · Percent/rate-style
Pairs with: Counterattack Rate
What it does
Cuts or cancels Counterattack Rate on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#20Stun RateStunRateTrigger / controlPercent/rate-style
StunRateStun Rate
StunRate
Trigger / control · Percent/rate-style
Pairs with: Stun Chance DOWN
What it does
Stun Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#21Stun Chance DOWNStunRateDecreaseTrigger / controlPercent/rate-style
StunRateDecreaseStun Chance DOWN
StunRateDecrease
Trigger / control · Percent/rate-style
Pairs with: Stun Rate
What it does
Cuts or cancels Stun Rate on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#22Evasion RateEvadeRateTrigger / controlPercent/rate-style
EvadeRateEvasion Rate
EvadeRate
Trigger / control · Percent/rate-style
Pairs with: Evasion Rate DOWN
What it does
Evasion Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#23Evasion Rate DOWNEvadeRateDecreaseTrigger / controlPercent/rate-style
EvadeRateDecreaseEvasion Rate DOWN
EvadeRateDecrease
Trigger / control · Percent/rate-style
Pairs with: Evasion Rate
What it does
Cuts or cancels Evasion Rate on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#24Airborne RateAirborneRateTrigger / controlPercent/rate-style
AirborneRateAirborne Rate
AirborneRate
Trigger / control · Percent/rate-style
Pairs with: Disregard Airborne
What it does
Airborne Rate — chance / rate used on the matching combat check.
Common mix-up
A rate on the sheet is not automatically proof of a hard cap.
#25Disregard AirborneAirborneRateDecreaseTrigger / controlPercent/rate-style
AirborneRateDecreaseDisregard Airborne
AirborneRateDecrease
Trigger / control · Percent/rate-style
Pairs with: Airborne Rate
What it does
Cuts or cancels Airborne Rate on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#26Damage DOWNReductionDamage layerPercent/rate-style
ReductionDamage DOWN
Reduction
Damage layer · Percent/rate-style
Pairs with: —
What it does
Universal Damage DOWN. Subtracted for every attack type (normal, skill, combo, counter, support) to cancel matching Damage %.
Common mix-up
Not the same as Boss Damage DOWN. Damage DOWN only cancels typed Damage %; it cannot replace the boss-attacker multiply.
#27Normal Attack DamageNormalDamageDamage layerPercent/rate-style
NormalDamageNormal Attack Damage
NormalDamage
Damage layer · Percent/rate-style
Pairs with: Normal Attack Damage DOWN
What it does
Normal Attack Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#28Normal Attack Damage DOWNNormalDamageReductionDamage layerPercent/rate-style
NormalDamageReductionNormal Attack Damage DOWN
NormalDamageReduction
Damage layer · Percent/rate-style
Pairs with: Normal Attack Damage
What it does
Cuts or cancels Normal Attack Damage on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#29Skill DamageSkillDamageDamage layerPercent/rate-style
SkillDamageSkill Damage
SkillDamage
Damage layer · Percent/rate-style
Pairs with: Skill Damage DOWN
What it does
Skill Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#30Skill Damage DOWNSkillDamageReductionDamage layerPercent/rate-style
SkillDamageReductionSkill Damage DOWN
SkillDamageReduction
Damage layer · Percent/rate-style
Pairs with: Skill Damage
What it does
Cuts or cancels Skill Damage on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#31Boss DamageBossDamageDamage layerPercent/rate-style
BossDamageBoss Damage
BossDamage
Damage layer · Percent/rate-style
Pairs with: —
What it does
Extra outgoing damage when your target is a Boss or Epic Monster: multiply by (1 + Boss Damage) after the typed step. This is separate from Boss Damage DOWN.
Common mix-up
This checks whether your target is a boss. Boss Damage DOWN checks whether the attacker is a Boss; the two do not directly cancel.
#32Boss Damage DOWNBossDamageReductionDamage layerPercent/rate-style
BossDamageReductionBoss Damage DOWN
BossDamageReduction
Damage layer · Percent/rate-style
Pairs with: —
What it does
Reduces incoming damage when the attacker itself is a Boss: damage ÷ (1 + Boss Damage DOWN) after Defense. It does not directly subtract from Boss Damage.
Common mix-up
Not “boss skill only.” It applies when the attacker is a Boss, for normals and skills alike. It is not the opposite side of Boss Damage.
#33Combo DamageComboDamageDamage layerPercent/rate-style
ComboDamageCombo Damage
ComboDamage
Damage layer · Percent/rate-style
Pairs with: Combo Damage DOWN
What it does
Combo Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#34Combo Damage DOWNComboDamageReductionDamage layerPercent/rate-style
ComboDamageReductionCombo Damage DOWN
ComboDamageReduction
Damage layer · Percent/rate-style
Pairs with: Combo Damage
What it does
Cuts or cancels Combo Damage on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#35Counterattack DamageCounterDamageDamage layerPercent/rate-style
CounterDamageCounterattack Damage
CounterDamage
Damage layer · Percent/rate-style
Pairs with: Counterattack Damage DOWN
What it does
Counterattack Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
The name identifies the stat; it does not publish every cap or UI rounding rule.
#36Counterattack Damage DOWNCounterDamageReductionDamage layerPercent/rate-style
CounterDamageReductionCounterattack Damage DOWN
CounterDamageReduction
Damage layer · Percent/rate-style
Pairs with: Counterattack Damage
What it does
Cuts or cancels Counterattack Damage on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#37Support DamagePetDamageDamage layerPercent/rate-style
PetDamageSupport Damage
PetDamage
Damage layer · Percent/rate-style
Pairs with: Support Damage DOWN
What it does
Support Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.
Common mix-up
Support Damage is for support/pet hits — not Normal Attack Damage.
#38Support Damage DOWNPetDamageReductionDamage layerPercent/rate-style
PetDamageReductionSupport Damage DOWN
PetDamageReduction
Damage layer · Percent/rate-style
Pairs with: Support Damage
What it does
Cuts or cancels Support Damage on the matching combat path.
Common mix-up
Having an opposing name does not prove every skill path uses a simple 1:1 cancel.
#39Normal Damage AmplifyNormalDamageAmplifyDamage layerPercent/rate-style
NormalDamageAmplifyNormal Damage Amplify
NormalDamageAmplify
English sheet bug shows: Support Damage UP
Damage layer · Percent/rate-style
Pairs with: Normal Damage RESIST
What it does
Normal Damage Amplify — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.
Common mix-up
English Detailed Stats wrongly shows “Support Damage UP.” This site uses the corrected name; Blue TM set bonuses confirm it is normal-attack amplify.
#40Normal Damage RESISTNormalDamageAmplifyDecreaseDamage layerPercent/rate-style
NormalDamageAmplifyDecreaseNormal Damage RESIST
NormalDamageAmplifyDecrease
English sheet bug shows: Support Damage RESIST
Damage layer · Percent/rate-style
Pairs with: Normal Damage Amplify
What it does
Cuts or cancels Normal Damage Amplify on the matching combat path.
Common mix-up
English Detailed Stats wrongly shows “Support Damage RESIST.” This site uses the corrected name; Blue TM set bonuses confirm it is normal-attack amplify.
#41Skill Damage UPSkillDamageAmplifyDamage layerPercent/rate-style
SkillDamageAmplifySkill Damage UP
SkillDamageAmplify
Damage layer · Percent/rate-style
Pairs with: Skill Damage RESIST
What it does
Skill Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#42Skill Damage RESISTSkillDamageAmplifyDecreaseDamage layerPercent/rate-style
SkillDamageAmplifyDecreaseSkill Damage RESIST
SkillDamageAmplifyDecrease
Damage layer · Percent/rate-style
Pairs with: Skill Damage UP
What it does
Cuts or cancels Skill Damage UP on the matching combat path.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#43Combo Damage UPComboDamageAmplifyDamage layerPercent/rate-style
ComboDamageAmplifyCombo Damage UP
ComboDamageAmplify
Damage layer · Percent/rate-style
Pairs with: Combo Damage RESIST
What it does
Combo Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#44Combo Damage RESISTComboDamageAmplifyDecreaseDamage layerPercent/rate-style
ComboDamageAmplifyDecreaseCombo Damage RESIST
ComboDamageAmplifyDecrease
Damage layer · Percent/rate-style
Pairs with: Combo Damage UP
What it does
Cuts or cancels Combo Damage UP on the matching combat path.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#45Counterattack Damage UPCounterDamageAmplifyDamage layerPercent/rate-style
CounterDamageAmplifyCounterattack Damage UP
CounterDamageAmplify
Damage layer · Percent/rate-style
Pairs with: Counterattack Damage RESIST
What it does
Counterattack Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#46Counterattack Damage RESISTCounterDamageAmplifyDecreaseDamage layerPercent/rate-style
CounterDamageAmplifyDecreaseCounterattack Damage RESIST
CounterDamageAmplifyDecrease
Damage layer · Percent/rate-style
Pairs with: Counterattack Damage UP
What it does
Cuts or cancels Counterattack Damage UP on the matching combat path.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#47Critical Damage UPCriticalDamageAmplifyCriticalPercent/rate-style
CriticalDamageAmplifyCritical Damage UP
CriticalDamageAmplify
Critical · Percent/rate-style
Pairs with: Critical Damage RESIST
What it does
Critical Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#48Critical Damage RESISTCriticalDamageAmplifyDecreaseCriticalPercent/rate-style
CriticalDamageAmplifyDecreaseCritical Damage RESIST
CriticalDamageAmplifyDecrease
Critical · Percent/rate-style
Pairs with: Critical Damage UP
What it does
Cuts or cancels Critical Damage UP on the matching combat path.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#49Support Damage UPPetDamageAmplifyDamage layerPercent/rate-style
PetDamageAmplifySupport Damage UP
PetDamageAmplify
Damage layer · Percent/rate-style
Pairs with: Supporter Damage RESIST
What it does
Support Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.
Common mix-up
This is the real support/pet amplify line. Do not confuse it with Normal Damage Amplify (which the English sheet mislabels as Support).
#50Supporter Damage RESISTPetDamageAmplifyDecreaseDamage layerPercent/rate-style
PetDamageAmplifyDecreaseSupporter Damage RESIST
PetDamageAmplifyDecrease
Damage layer · Percent/rate-style
Pairs with: Support Damage UP
What it does
Cuts or cancels Support Damage UP on the matching combat path.
Common mix-up
Do not merge this with the similarly named “… Damage” line — they are different multipliers.
#51HP RecoveryHPRecoveryRecoveryPercent/rate-style
HPRecoveryHP Recovery
HPRecovery
Recovery · Percent/rate-style
Pairs with: —
What it does
A separate timed heal equal to maximum HP × HP Recovery. The simulator processes this while below maximum HP and schedules the next check one second later.
Common mix-up
This is the timed maximum-HP fraction; it is not the on-hit chance or on-hit amount.
#52HP Recovery RateHPRegenRateRecoveryPercent/rate-style
HPRegenRateHP Recovery Rate
HPRegenRate
Recovery · Percent/rate-style
Pairs with: —
What it does
Your chance to heal when your own connected hit triggers the on-hit recovery check. Getting hit does not activate this stat.
Common mix-up
This is attacker on-hit healing—not timed regeneration and not healing because an enemy hit you.
#53HP Recovery AmountHPRegenValueRecoveryPercent/rate-style
HPRegenValueHP Recovery Amount
HPRegenValue
Recovery · Percent/rate-style
Pairs with: —
What it does
When HP Recovery Rate succeeds after your hit connects, you heal for maximum HP × HP Recovery Amount.
Common mix-up
This sets the on-hit heal amount; it is not the trigger chance and is not the timed HP Recovery stat.