Reference / stats

Stat guide

All 54 Detailed Stats from Digimon UP, using the English sheet names players see. Two different amplify stats are both mislabeled “Support Damage UP” in English — this guide calls that out.

What is solid vs interpretive

Stat order and combat roles for the published damage layers are verified. English labels come from Detailed Stats screenshots (plus Blue TM set data for the normal-amplify correction). Category tags are for browsing only.

Popular:

54 of 54 stats shown

#0
ATKAttack
BaseFlat/raw-styleRead explanation
In-game name

ATK

Attack

Base · Flat/raw-style

Pairs with:

What it does

Core ATK value on the unit.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#1
DEFDefense
BaseFlat/raw-styleRead explanation
In-game name

DEF

Defense

Base · Flat/raw-style

Pairs with:

What it does

Core DEF value on the unit.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#2
HPHP
BaseFlat/raw-styleRead explanation
In-game name

HP

HP

Base · Flat/raw-style

Pairs with:

What it does

Core HP value on the unit.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#3
Attack SpeedAttackSpeed
BaseFlat/raw-styleRead explanation
In-game name

Attack Speed

AttackSpeed

Base · Flat/raw-style

Pairs with:

What it does

Core Attack Speed value on the unit.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#4
Move SpeedMoveSpeed
BaseFlat/raw-styleRead explanation
In-game name

Move Speed

MoveSpeed

Base · Flat/raw-style

Pairs with:

What it does

Core Move Speed value on the unit.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#5
ATK BonusAttackBonus
BonusPercent/rate-styleRead explanation
In-game name

ATK Bonus

AttackBonus

Bonus · Percent/rate-style

Pairs with:

What it does

Bonus to ATK. Exact stacking with the base value is not fully published here.

Common mix-up

“Bonus” does not by itself prove additive vs multiplicative stacking.

#6
DEF BonusDefenseBonus
BonusPercent/rate-styleRead explanation
In-game name

DEF Bonus

DefenseBonus

Bonus · Percent/rate-style

Pairs with:

What it does

Bonus to DEF. Exact stacking with the base value is not fully published here.

Common mix-up

“Bonus” does not by itself prove additive vs multiplicative stacking.

#7
HP BonusHPBonus
BonusPercent/rate-styleRead explanation
In-game name

HP Bonus

HPBonus

Bonus · Percent/rate-style

Pairs with:

What it does

Bonus to HP. Exact stacking with the base value is not fully published here.

Common mix-up

“Bonus” does not by itself prove additive vs multiplicative stacking.

#8
Attack Speed BonusAttackSpeedBonus
BonusPercent/rate-styleRead explanation
In-game name

Attack Speed Bonus

AttackSpeedBonus

Bonus · Percent/rate-style

Pairs with:

What it does

Bonus to Attack Speed. Exact stacking with the base value is not fully published here.

Common mix-up

“Bonus” does not by itself prove additive vs multiplicative stacking.

#9
Move Speed BonusMoveSpeedBonus
BonusPercent/rate-styleRead explanation
In-game name

Move Speed Bonus

MoveSpeedBonus

Bonus · Percent/rate-style

Pairs with:

What it does

Bonus to Move Speed. Exact stacking with the base value is not fully published here.

Common mix-up

“Bonus” does not by itself prove additive vs multiplicative stacking.

#10
Critical RateCriticalRate
CriticalPercent/rate-styleRead explanation
In-game name

Critical Rate

CriticalRate

Critical · Percent/rate-style

Pairs with:

What it does

Critical Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#11
Critical DamageCriticalDamage
CriticalPercent/rate-styleRead explanation
In-game name

Critical Damage

CriticalDamage

Critical · Percent/rate-style

Pairs with: Critical Damage DOWN

What it does

Critical Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#12
Critical Damage DOWNCriticalDamageResist
CriticalPercent/rate-styleRead explanation
In-game name

Critical Damage DOWN

CriticalDamageResist

Critical · Percent/rate-style

Pairs with: Critical Damage

What it does

Cuts or cancels Critical Damage on the matching combat path.

Common mix-up

Critical Damage DOWN weakens crits that hit you. It does not reduce your own critical damage.

#13
Skill Critical RateSkillCriticalRate
CriticalPercent/rate-styleRead explanation
In-game name

Skill Critical Rate

SkillCriticalRate

Critical · Percent/rate-style

Pairs with:

What it does

Skill Critical Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#14
Skill Critical DamageSkillCriticalDamage
CriticalPercent/rate-styleRead explanation
In-game name

Skill Critical Damage

SkillCriticalDamage

Critical · Percent/rate-style

Pairs with: Skill Critical Damage DOWN

What it does

Skill Critical Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#15
Skill Critical Damage DOWNSkillCriticalDamageResist
CriticalPercent/rate-styleRead explanation
In-game name

Skill Critical Damage DOWN

SkillCriticalDamageResist

Critical · Percent/rate-style

Pairs with: Skill Critical Damage

What it does

Cuts or cancels Skill Critical Damage on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#16
Combo RateComboRate
Trigger / controlPercent/rate-styleRead explanation
In-game name

Combo Rate

ComboRate

Trigger / control · Percent/rate-style

Pairs with: Combo Chance DOWN

What it does

Combo Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#17
Combo Chance DOWNComboRateDecrease
Trigger / controlPercent/rate-styleRead explanation
In-game name

Combo Chance DOWN

ComboRateDecrease

Trigger / control · Percent/rate-style

Pairs with: Combo Rate

What it does

This opposing stat exists, but the confirmed normal-attack combo roll reads Combo Rate only. Its runtime effect has not yet been proven.

Common mix-up

Do not subtract this from Combo Rate in a calculator yet: the confirmed combo proc does not read it, and no other application site is proven.

#18
Counterattack RateCounterRate
Trigger / controlPercent/rate-styleRead explanation
In-game name

Counterattack Rate

CounterRate

Trigger / control · Percent/rate-style

Pairs with: Counterattack Chance DOWN

What it does

Counterattack Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#19
Counterattack Chance DOWNCounterRateDecrease
Trigger / controlPercent/rate-styleRead explanation
In-game name

Counterattack Chance DOWN

CounterRateDecrease

Trigger / control · Percent/rate-style

Pairs with: Counterattack Rate

What it does

Cuts or cancels Counterattack Rate on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#20
Stun RateStunRate
Trigger / controlPercent/rate-styleRead explanation
In-game name

Stun Rate

StunRate

Trigger / control · Percent/rate-style

Pairs with: Stun Chance DOWN

What it does

Stun Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#21
Stun Chance DOWNStunRateDecrease
Trigger / controlPercent/rate-styleRead explanation
In-game name

Stun Chance DOWN

StunRateDecrease

Trigger / control · Percent/rate-style

Pairs with: Stun Rate

What it does

Cuts or cancels Stun Rate on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#22
Evasion RateEvadeRate
Trigger / controlPercent/rate-styleRead explanation
In-game name

Evasion Rate

EvadeRate

Trigger / control · Percent/rate-style

Pairs with: Evasion Rate DOWN

What it does

Evasion Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#23
Evasion Rate DOWNEvadeRateDecrease
Trigger / controlPercent/rate-styleRead explanation
In-game name

Evasion Rate DOWN

EvadeRateDecrease

Trigger / control · Percent/rate-style

Pairs with: Evasion Rate

What it does

Cuts or cancels Evasion Rate on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#24
Airborne RateAirborneRate
Trigger / controlPercent/rate-styleRead explanation
In-game name

Airborne Rate

AirborneRate

Trigger / control · Percent/rate-style

Pairs with: Disregard Airborne

What it does

Airborne Rate — chance / rate used on the matching combat check.

Common mix-up

A rate on the sheet is not automatically proof of a hard cap.

#25
Disregard AirborneAirborneRateDecrease
Trigger / controlPercent/rate-styleRead explanation
In-game name

Disregard Airborne

AirborneRateDecrease

Trigger / control · Percent/rate-style

Pairs with: Airborne Rate

What it does

Cuts or cancels Airborne Rate on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#26
Damage DOWNReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Damage DOWN

Reduction

Damage layer · Percent/rate-style

Pairs with:

What it does

Universal Damage DOWN. Subtracted for every attack type (normal, skill, combo, counter, support) to cancel matching Damage %.

Common mix-up

Not the same as Boss Damage DOWN. Damage DOWN only cancels typed Damage %; it cannot replace the boss-attacker multiply.

#27
Normal Attack DamageNormalDamage
Damage layerPercent/rate-styleRead explanation
In-game name

Normal Attack Damage

NormalDamage

Damage layer · Percent/rate-style

Pairs with: Normal Attack Damage DOWN

What it does

Normal Attack Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#28
Normal Attack Damage DOWNNormalDamageReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Normal Attack Damage DOWN

NormalDamageReduction

Damage layer · Percent/rate-style

Pairs with: Normal Attack Damage

What it does

Cuts or cancels Normal Attack Damage on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#29
Skill DamageSkillDamage
Damage layerPercent/rate-styleRead explanation
In-game name

Skill Damage

SkillDamage

Damage layer · Percent/rate-style

Pairs with: Skill Damage DOWN

What it does

Skill Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#30
Skill Damage DOWNSkillDamageReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Skill Damage DOWN

SkillDamageReduction

Damage layer · Percent/rate-style

Pairs with: Skill Damage

What it does

Cuts or cancels Skill Damage on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#31
Boss DamageBossDamage
Damage layerPercent/rate-styleRead explanation
In-game name

Boss Damage

BossDamage

Damage layer · Percent/rate-style

Pairs with:

What it does

Extra outgoing damage when your target is a Boss or Epic Monster: multiply by (1 + Boss Damage) after the typed step. This is separate from Boss Damage DOWN.

Common mix-up

This checks whether your target is a boss. Boss Damage DOWN checks whether the attacker is a Boss; the two do not directly cancel.

#32
Boss Damage DOWNBossDamageReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Boss Damage DOWN

BossDamageReduction

Damage layer · Percent/rate-style

Pairs with:

What it does

Reduces incoming damage when the attacker itself is a Boss: damage ÷ (1 + Boss Damage DOWN) after Defense. It does not directly subtract from Boss Damage.

Common mix-up

Not “boss skill only.” It applies when the attacker is a Boss, for normals and skills alike. It is not the opposite side of Boss Damage.

#33
Combo DamageComboDamage
Damage layerPercent/rate-styleRead explanation
In-game name

Combo Damage

ComboDamage

Damage layer · Percent/rate-style

Pairs with: Combo Damage DOWN

What it does

Combo Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#34
Combo Damage DOWNComboDamageReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Combo Damage DOWN

ComboDamageReduction

Damage layer · Percent/rate-style

Pairs with: Combo Damage

What it does

Cuts or cancels Combo Damage on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#35
Counterattack DamageCounterDamage
Damage layerPercent/rate-styleRead explanation
In-game name

Counterattack Damage

CounterDamage

Damage layer · Percent/rate-style

Pairs with: Counterattack Damage DOWN

What it does

Counterattack Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

The name identifies the stat; it does not publish every cap or UI rounding rule.

#36
Counterattack Damage DOWNCounterDamageReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Counterattack Damage DOWN

CounterDamageReduction

Damage layer · Percent/rate-style

Pairs with: Counterattack Damage

What it does

Cuts or cancels Counterattack Damage on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#37
Support DamagePetDamage
Damage layerPercent/rate-styleRead explanation
In-game name

Support Damage

PetDamage

Damage layer · Percent/rate-style

Pairs with: Support Damage DOWN

What it does

Support Damage — outgoing attack-type bonus. One layer of the hit, not the whole damage formula.

Common mix-up

Support Damage is for support/pet hits — not Normal Attack Damage.

#38
Support Damage DOWNPetDamageReduction
Damage layerPercent/rate-styleRead explanation
In-game name

Support Damage DOWN

PetDamageReduction

Damage layer · Percent/rate-style

Pairs with: Support Damage

What it does

Cuts or cancels Support Damage on the matching combat path.

Common mix-up

Having an opposing name does not prove every skill path uses a simple 1:1 cancel.

#39
Normal Damage AmplifyNormalDamageAmplify
Damage layerPercent/rate-styleRead explanation
In-game name

Normal Damage Amplify

NormalDamageAmplify

English sheet bug shows: Support Damage UP

Damage layer · Percent/rate-style

Pairs with: Normal Damage RESIST

What it does

Normal Damage Amplify — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.

Common mix-up

English Detailed Stats wrongly shows “Support Damage UP.” This site uses the corrected name; Blue TM set bonuses confirm it is normal-attack amplify.

#40
Normal Damage RESISTNormalDamageAmplifyDecrease
Damage layerPercent/rate-styleRead explanation
In-game name

Normal Damage RESIST

NormalDamageAmplifyDecrease

English sheet bug shows: Support Damage RESIST

Damage layer · Percent/rate-style

Pairs with: Normal Damage Amplify

What it does

Cuts or cancels Normal Damage Amplify on the matching combat path.

Common mix-up

English Detailed Stats wrongly shows “Support Damage RESIST.” This site uses the corrected name; Blue TM set bonuses confirm it is normal-attack amplify.

#41
Skill Damage UPSkillDamageAmplify
Damage layerPercent/rate-styleRead explanation
In-game name

Skill Damage UP

SkillDamageAmplify

Damage layer · Percent/rate-style

Pairs with: Skill Damage RESIST

What it does

Skill Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#42
Skill Damage RESISTSkillDamageAmplifyDecrease
Damage layerPercent/rate-styleRead explanation
In-game name

Skill Damage RESIST

SkillDamageAmplifyDecrease

Damage layer · Percent/rate-style

Pairs with: Skill Damage UP

What it does

Cuts or cancels Skill Damage UP on the matching combat path.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#43
Combo Damage UPComboDamageAmplify
Damage layerPercent/rate-styleRead explanation
In-game name

Combo Damage UP

ComboDamageAmplify

Damage layer · Percent/rate-style

Pairs with: Combo Damage RESIST

What it does

Combo Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#44
Combo Damage RESISTComboDamageAmplifyDecrease
Damage layerPercent/rate-styleRead explanation
In-game name

Combo Damage RESIST

ComboDamageAmplifyDecrease

Damage layer · Percent/rate-style

Pairs with: Combo Damage UP

What it does

Cuts or cancels Combo Damage UP on the matching combat path.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#45
Counterattack Damage UPCounterDamageAmplify
Damage layerPercent/rate-styleRead explanation
In-game name

Counterattack Damage UP

CounterDamageAmplify

Damage layer · Percent/rate-style

Pairs with: Counterattack Damage RESIST

What it does

Counterattack Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#46
Counterattack Damage RESISTCounterDamageAmplifyDecrease
Damage layerPercent/rate-styleRead explanation
In-game name

Counterattack Damage RESIST

CounterDamageAmplifyDecrease

Damage layer · Percent/rate-style

Pairs with: Counterattack Damage UP

What it does

Cuts or cancels Counterattack Damage UP on the matching combat path.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#47
Critical Damage UPCriticalDamageAmplify
CriticalPercent/rate-styleRead explanation
In-game name

Critical Damage UP

CriticalDamageAmplify

Critical · Percent/rate-style

Pairs with: Critical Damage RESIST

What it does

Critical Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#48
Critical Damage RESISTCriticalDamageAmplifyDecrease
CriticalPercent/rate-styleRead explanation
In-game name

Critical Damage RESIST

CriticalDamageAmplifyDecrease

Critical · Percent/rate-style

Pairs with: Critical Damage UP

What it does

Cuts or cancels Critical Damage UP on the matching combat path.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#49
Support Damage UPPetDamageAmplify
Damage layerPercent/rate-styleRead explanation
In-game name

Support Damage UP

PetDamageAmplify

Damage layer · Percent/rate-style

Pairs with: Supporter Damage RESIST

What it does

Support Damage UP — amplify for that attack class. Separate from the plain “… Damage” bonus; both can apply.

Common mix-up

This is the real support/pet amplify line. Do not confuse it with Normal Damage Amplify (which the English sheet mislabels as Support).

#50
Supporter Damage RESISTPetDamageAmplifyDecrease
Damage layerPercent/rate-styleRead explanation
In-game name

Supporter Damage RESIST

PetDamageAmplifyDecrease

Damage layer · Percent/rate-style

Pairs with: Support Damage UP

What it does

Cuts or cancels Support Damage UP on the matching combat path.

Common mix-up

Do not merge this with the similarly named “… Damage” line — they are different multipliers.

#51
HP RecoveryHPRecovery
RecoveryPercent/rate-styleRead explanation
In-game name

HP Recovery

HPRecovery

Recovery · Percent/rate-style

Pairs with:

What it does

A separate timed heal equal to maximum HP × HP Recovery. The simulator processes this while below maximum HP and schedules the next check one second later.

Common mix-up

This is the timed maximum-HP fraction; it is not the on-hit chance or on-hit amount.

#52
HP Recovery RateHPRegenRate
RecoveryPercent/rate-styleRead explanation
In-game name

HP Recovery Rate

HPRegenRate

Recovery · Percent/rate-style

Pairs with:

What it does

Your chance to heal when your own connected hit triggers the on-hit recovery check. Getting hit does not activate this stat.

Common mix-up

This is attacker on-hit healing—not timed regeneration and not healing because an enemy hit you.

#53
HP Recovery AmountHPRegenValue
RecoveryPercent/rate-styleRead explanation
In-game name

HP Recovery Amount

HPRegenValue

Recovery · Percent/rate-style

Pairs with:

What it does

When HP Recovery Rate succeeds after your hit connects, you heal for maximum HP × HP Recovery Amount.

Common mix-up

This sets the on-hit heal amount; it is not the trigger chance and is not the timed HP Recovery stat.

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