Digimon UP · Version 1.3.1

What changed in 1.3.1

New characters, balance changes, dungeon limits, and corrected stat names— explained in plain language, with the exact table differences underneath.

Start with the four biggest changes. Open any card for exact values and evidence limits.
New BuddyTakato & GuilmonNew SP SupportApollomonSkill Cards3 exact changesSupport Digimon8 aura buffs

The latest patch

Every player-facing 1.3.1 change

6 explained additions
Exact client dataMajor addition

New EX+ Buddy

Takato Matsuki & Guilmon

The 1.3.1 tables add Takato and Guilmon with permanent Normal Attack Damage and, from 2 stars, an active that lowers every enemy's defensive Normal Attack Damage DOWN stat.

What this means for players

Guilmon is built around Normal Attacks. Equip it before recording My Stats so the permanent passive is already present; its timed active separately removes part of the enemy's defense against Normal Attacks.

Configured bannerSep 2–15
10★ permanent effect+60% Normal Attack Damage
10★ active effect−48 points from enemy Normal Attack Damage DOWN
Exact details and evidence
  • The permanent passive is Normal Attack Damage—not Normal Attack Damage UP.
  • From 2 stars, the active is configured for an 8-second duration on an 8-second cooldown and targets all enemies.
  • The active subtracts 12, 26, 39, or 48 points from each enemy's Normal Attack Damage DOWN stat. It does not reduce the enemy's outgoing Normal Attack Damage.
  • Its possession bonus is ATK Bonus +4%.
  • Its banner is configured for September 2–15, 2026: 300 Emerald, a daily 300-Crystal alternative, a daily limit of 10, and a guarantee field of 200.

Configured effects by star range

StarsPermanent Normal Attack DamageAll-enemy activeDuration / cooldown
1★+10%
2–3★+26%−12 points from enemy Normal Attack Damage DOWN8s / 8s
4–6★+38%−26 points from enemy Normal Attack Damage DOWN8s / 8s
7–9★+46%−39 points from enemy Normal Attack Damage DOWN8s / 8s
10★+60%−48 points from enemy Normal Attack Damage DOWN8s / 8s

These are exact Skill/Buff/BuffStat values. The first activation time and Guilmon's basic-attack animation timing are not proven by the tables alone.

Limit: Guilmon is not added to exact Boss Damage Test totals yet. Its basic-hit event timing needs an Addressables/native confirmation, and steady-state uptime must not be mistaken for guaranteed frame-perfect coverage. The server still controls whether the configured banner is live.

Evidence checked

  • 1.3.1 SupporterCharacter 205 and Character 11004
  • SupporterSkill, Buff, BuffCondition, BuffStat, and PossessionBuff 5037 rows
  • Gasha 20004, ResetGoods, StartGoods, and linked reward rows
Exact client dataMajor addition

New EX+ SP Support

Apollomon (SP Ver.)

Apollomon adds permanent Counterattack Damage and, from 2 stars, a defensive Stun Chance DOWN effect after a Counterattack activates.

What this means for players

Its permanent Counterattack Damage should already appear in My Stats when equipped. The triggered effect is defensive, so it does not increase modeled boss damage.

Configured bannerSep 2–15
10★ permanent effect+30% Counterattack Damage
10★ triggered effect+12% Stun Chance DOWN
Exact details and evidence
  • The permanent aura is Counterattack Damage—not Counterattack Damage UP.
  • The trigger is configured as OnPostHit_Counter with a 100% application rate.
  • The defensive buff lasts 8 seconds and has a maximum overlap of 1, so the table does not support stacking copies.
  • Its possession bonus is HP Bonus +4%.
  • Its banner is configured for September 2–15, 2026 with the same 300-Emerald, daily alternative, limit, and guarantee fields as the Buddy banner.

Configured effects by star range

StarsPermanent Counterattack DamageAfter CounterattackDuration
1★+10%
2–3★+15%+3% Stun Chance DOWN8s
4–6★+20%+6% Stun Chance DOWN8s
7–9★+25%+9% Stun Chance DOWN8s
10★+30%+12% Stun Chance DOWN8s

Limit: The trigger and values are exact client configuration. Without a matching 1.3.1 native runtime, the tables do not prove every PvP application edge case, and the server still controls banner availability.

Evidence checked

  • 1.3.1 HolyWeaponCharacter 204 and Character 110003
  • HolyWeaponSkill, Skill, Buff, BuffCondition, BuffStat, and PossessionBuff 6008 rows
  • Gasha 30003, ResetGoods, StartGoods, and linked reward rows
Exact client dataBalance change

Three Skill Card changes

Cooldown and effect corrections

Version 1.3.1 changes one cooldown and makes the stored behavior of Hacking and Wild Sevens substantially clearer.

What this means for players

The Skill Card builder and Boss Damage Test now use the 23-second cooldown. The two advanced effects are described exactly but remain outside totals until their runtime damage path is confirmed.

Cooldown change18s → 23s
Hacking basis25% current HP
Wild Sevens maximum+40% Normal Attack Damage UP
Exact details and evidence
  • We Have to Stop Fighting! increases from an 18-second cooldown to 23 seconds.
  • Hacking's additional 25% HP hit now explicitly uses the target's current HP.
  • Wild Sevens now grants +4% Normal Attack Damage UP per Normal Attack stack—not +4% Normal Attack Damage.
  • Wild Sevens has a 12-second trigger window; each stack lasts 12 seconds and the maximum is 10 stacks.

Exact Skill Card differences

CardBefore1.3.1
We Have to Stop Fighting!18s cooldown23s cooldown
HackingHP basis unspecified25% of current target HP
Wild Sevens+4 Normal Attack Damage per stack+4% Normal Attack Damage UP per stack

Limit: Current-HP bonus damage and Wild Sevens stack scheduling remain labeled ‘not simulated.’ The available tables do not prove their complete native resolution path.

Evidence checked

  • Skill 250800 cooldown row
  • Buff 14800011 Param3=Current
  • BuffStat 829 NormalDamageAmplify:4 and Buff 14080021/14080022 timing rows
Exact client dataBalance change

Eight aura buffs

Support Digimon values increased

Eight selectable Support Digimon received stronger aura values, and the Support Builder now uses the 1.3.1 numbers.

What this means for players

Saved loadouts recalculate automatically from the selected Digimon. No manual migration is needed; reopen the builder or damage test to see the new totals.

Updated supports8
Largest displayed gainLavorvomon +1.8%
Site statusBuilder updated
Exact details and evidence
  • Every value below is an exact BuffStat row change.
  • Sistermon Noir and Monzaemon affect the real Support Damage UP stat.
  • RaijiLudomon affects Critical Damage DOWN, not Critical Damage RESIST.
  • Lavorvomon affects Boss Damage DOWN.

Aura values used by the Support Builder

Support DigimonStatBefore1.3.1
Hi-CommandramonSkill Critical Rate2%2.5%
Sistermon NoirSupport Damage UP1.9%2.6%
LavorvomonBoss Damage DOWN7.6%9.4%
RaijiLudomonCritical Damage DOWN5.2%6.6%
JagamonHP Recovery Rate1.4%1.7%
OboromonCounterattack Rate3.1%3.8%
FumamonSkill Critical Rate2.75%3.25%
MonzaemonSupport Damage UP2.95%3.65%

Related higher-grade skill rows also increased: Jagamon LR 1.55→1.85, Oboromon LR 3.45→4.2, Hi-Commandramon UR 2.25→2.6, Sistermon Noir UR 2.25→2.75, and Monzaemon LR+ 3.3→4.2.

Evidence checked

  • 1.3.0-to-1.3.1 Supporter Skill and BuffStat row comparison
  • Applied as a versioned overlay to the existing Support roster projection
Exact client dataProgression

Progression limits

New dungeon caps and relationship EXP constant

Four dungeon entries now contain explicit maximum floors, and the stored relationship EXP constant rises from 5 to 50.

What this means for players

The Crest/Lost Sector floor inputs on this site now stop at 120. The relationship number is reported as a changed internal constant, not an invented ten-times-faster leveling promise.

Type dungeon capFloor 100
Lost Sector capFloor 120
Relationship constant5 → 50
Exact details and evidence
  • Defense Type, Attack Type, and VS. SP-Type Digimon! each cap at floor 100.
  • Lost Sector Tower caps at floor 120.
  • The client adds a message for reaching the maximum floor.
  • OtherDataOne RelationGetExp changes from 5 to 50; the complete runtime calculation is unresolved.

Configured maximum floors

DungeonMaximum floor
Defense Type100
Attack Type100
VS. SP-Type Digimon!100
Lost Sector Tower120

Limit: The constant change is exact, but its player-facing gain per action cannot be stated without the native caller and server behavior.

Evidence checked

  • Dungeon keys 6–9 MaxLevel fields
  • OtherDataOne RelationGetExp row and new English maximum-floor message
Exact client dataResearch detail

English and data cleanup

Stat names and smaller client fixes

The English text finally distinguishes Normal Attack Damage UP from real Support Damage UP, alongside several smaller tooltip and content-record corrections.

What this means for players

My Stats, Crests, Damage Lab, and combat explanations now use the corrected 1.3.1 names while still identifying the legacy labels for older screenshots.

Tables changed25 / 122
Rows added150
Rows removed0
Exact details and evidence
  • Support Damage UP → Normal Attack Damage UP for NormalDamageAmplify.
  • Support Damage RESIST → Normal Attack Damage RESIST for NormalDamageAmplifyDecrease.
  • Eight equipment trait strings replace Faint wording with Stun wording.
  • Four attendance-card tooltips now state that they shorten other Skill Cards' remaining cooldowns.
  • BlackWarGreymon and MaloMyotismon gain encyclopedia rows, but no new playable Character rows.
  • Super Hologram's tutorial group now has an explicit SuperHologram content-open type.

Limit: A SoulGrade row changing its stored name from LR to UR is an internal mislabeled token. The site continues to use the authoritative GradeInfo mapping and does not relabel GR equipment incorrectly.

Evidence checked

  • Full 1.3.0 data7-to-1.3.1 data2 table diff
  • 1.3.1 English text hash and changed localization keys
  • Negative removed-row check
Open the original 1.3.0 update guide9 earlier additions

Previous release

What arrived in 1.3.0

Exact client dataMajor addition

New EX+ SP Support

MetalGarurumon (SP Ver.)

A new SP Support focused on Critical Damage and repeating Critical Rate buffs is fully configured in the 1.3 data.

What this means for players

It permanently raises ordinary Critical Damage, then begins pulsing a Critical Rate buff at 2 stars. Higher stars improve both the size and uptime of that pulse.

GradeEX+
Permanent aura at 10★+20% Critical Damage
10★ repeating buff+25% Critical Rate
Exact details and evidence
  • The permanent aura is Critical Damage—not Critical Damage UP.
  • The repeating Critical Rate effect targets the main character and refreshes every 10 seconds.
  • Its possession bonus is Normal Attack Damage +2%.
  • The configured summon window is August 26 through September 8, 2026.

Battle effects by star range

StarsPermanent Critical DamageCritical Rate pulseDuration / ideal uptime
1★+3%
2–3★+9%+7% every 10s8s / 80%
4–6★+13%+15% every 10s8.5s / 85%
7–9★+15%+20% every 10s9s / 90%
10★+20%+25% every 10s9.5s / 95%

Uptime is calculated from the configured duration and 10-second interval. Real battle timing may shift the first pulse.

Limit: The client stores the banner, effects, and dates. The game server still decides whether the banner is open and validates pulls and guarantees.

Evidence checked

  • 1.3 HolyWeaponCharacter, HolyWeaponSkill, buff, possession, and summon records
  • Star ranges use the game's 1 / 2–3 / 4–6 / 7–9 / 10 thresholds
Exact client dataMajor addition

New EX+ Overdrive

Digital Code

Digital Code is a new Overdrive that scales Support Damage from +4% at 1 star to +72% at 10 stars.

What this means for players

This is a direct damage-focused Overdrive for Support Digimon. Its ownership bonus also adds a small flat +3 DEF.

GradeEX+
10★ effect+72% Support Damage
Possession bonus+3 DEF
Exact details and evidence
  • The internal stat is Pet Damage; the player-facing meaning is Support Damage.
  • The configured summon uses 300 Emeralds per pull.
  • A daily 300-crystal alternative is configured for up to 10 pulls per day.
  • The configured summon window is August 26 through September 8, 2026.

Support Damage by star threshold

StarsSupport Damage
1★+4%
2–3★+12%
4–6★+24%
7–9★+48%
10★+72%

Limit: The banner contains a 200-pull guarantee field, but live pity behavior and banner availability remain server-controlled.

Evidence checked

  • 1.3 BackAccessoryParts, effect, possession, and summon records
Exact client dataMajor addition

New Buddy

Matt Ishida & Gabumon

A new Buddy pairing adds permanent Normal Attack Damage and a repeating raw Attack Speed buff.

What this means for players

This pairing is built for basic attacks. Starting at 2 stars, its Attack Speed boost lasts 8 seconds and repeats every 15 seconds.

10★ permanent effect+60% Normal Attack Damage
10★ repeating effect+0.5 Attack Speed
Buff cadence8s every 15s
Exact details and evidence
  • The permanent bonus is Normal Attack Damage—not Normal Attack Damage UP.
  • The Attack Speed values are raw sheet values, not percentages.
  • The repeating buff has a calculated steady-state uptime of about 53.3%.
  • Its possession bonus is ATK Bonus +4%.

Battle effects by star range

StarsNormal Attack DamageAttack Speed for 8s
1★+10%
2–3★+26%+0.1
4–6★+38%+0.3
7–9★+46%+0.4
10★+60%+0.5

Limit: The configured banner dates are August 26 through September 8, 2026. Live availability and pull results are server-controlled.

Evidence checked

  • 1.3 SupporterCharacter, SupporterSkill, buff, possession, and summon records
Exact client dataLimited event

New limited battle event

Super Soul Dungeon

A five-step, 40-second boss event is configured with one Dark Master per sector and 24 event coins for each clear.

What this means for players

Players progress from Myotismon to Piedmon. Every configured sector pays the same 24 event coins, while the starting enemy level rises sharply.

Sectors5
Fight timer40 seconds
Reward per sector24 event coins
Exact details and evidence
  • The event window is configured for August 26 through September 8, 2026.
  • Each fight uses a 40-second single-boss format.
  • Every sector is configured with a 100% chance to award 24 event coins.
  • The event has a configured play-count value of 1; exact reset behavior needs live confirmation.

Configured sector lineup

SectorBossStarting levelLevel increaseReward
1Myotismon1+1024 coins
2MetalSeadramon290+1024 coins
3Puppetmon690+1024 coins
4Machinedramon790+1024 coins
5Piedmon990+1024 coins

Limit: The boss rows and rewards are exact table values. Final boss stats cannot be published as exact totals without the 1.3 native ComputeStat implementation.

Evidence checked

  • 1.3 Dungeon, DungeonStage, enemy, timer, and reward records
Exact client dataLimited event

Event rewards

Milestones, login rewards, and event shop

The Super Soul event includes progress milestones, a seven-day login track, and a compact exchange shop with daily and one-time purchases.

What this means for players

The daily finite shop costs 17 coins to clear. The one-time finite stock costs another 210 coins, before the separate count-zero Equipment Ticket offer.

Daily finite shop cost17 coins
One-time finite cost210 coins
Login track7 days
Exact details and evidence
  • Progress milestones award 2,000 Gold at 70 points, 200 Equipment Tickets at 140, 300 Crystals at 200, 500 Support currency at 220, and 500 SP Support currency at 240.
  • The seven-day login includes tickets, farm items, Training currency, Lab Points, and two Super Hologram cosmetics.
  • The finite daily stock is 50 Equipment Tickets, 5 Skill Tickets, 5 Support Tickets, and 100 Mine currency for 17 coins total.
  • The finite one-time stock includes drills, seeds, watering cans, Digivice currency, Support currency, and SP Support currency for 210 coins total.

Seven-day login rewards

DayReward
1100 Equipment Tickets
21 Premium Farm Seed
31,000 Training currency
4250 Lab Points
5Super Hologram Frame
6200 Equipment Tickets
7Super Hologram Dialogue Box

Limit: One shop row uses a configured purchase count of 0. It may be repeatable, but that behavior should be confirmed live before treating it as unlimited.

Evidence checked

  • 1.3 event progress, login bonus, shop product, package, and reward records
Exact client dataProgression

New long-term device progression

Super Hologram Device

A new 30-level Super Hologram progression table appears in 1.3, with meaningful reward distributions beginning at level 11.

What this means for players

Higher levels improve Gold and EXP values, unlock stronger equipment grades, and eventually add EX and EX+ outcomes to the configured pool.

Configured levels30
First meaningful rowLevel 11
EX+ appearsLevel 30
Exact details and evidence
  • Levels 1 through 10 contain placeholder or zero-value rows in this dataset.
  • GR begins at level 11, LR at 15, LR+ at 20, EX at 25, and EX+ at 30.
  • The configured direction time is 5 seconds.
  • The percentages below are configured grade distributions, not a promise of live server results.

Selected progression milestones

LevelSpawn / specialNotable configured grades
1150 / 1SR 32.35% · SSR 55% · UR 11% · GR 1.65%
15150 / 3SSR 70.85% · UR 22% · GR 5.5% · LR 1.65%
20200 / 4UR 72.775% · GR 22% · LR 4.4% · LR+ 0.825%
25250 / 5UR 38.125% · GR 49.5% · LR 8.8% · LR+ 2.75% · EX 0.825%
30500 / 10GR 76.35% · LR 14.3% · LR+ 5.5% · EX 2.2% · EX+ 1.65%

Limit: The table proves the configured values. Runtime selection, server validation, and the exact meaning of every spawn field still need live confirmation.

Evidence checked

  • New 1.3 ItemSpawnerSuper table with 30 configured rows
Exact client dataProgression

Four new passes

Digital, Hologram, Skill, and Member passes

Four 50-level passes are configured for September, including a new ShogunGekomon reward on the paid Digital pass.

What this means for players

Each pass needs 50,000 total points to reach level 50. Quick progress is configured at 500 currency for 1,000 points.

Passes4
Levels each50
Total points50,000
Exact details and evidence
  • The configured period is September 1 through September 29, 2026.
  • Each level requires 1,000 points, for 50,000 points total.
  • The Digital pass paid level-1 reward includes ShogunGekomon.
  • ShogunGekomon's stored aura is HP Recovery Rate +1.25, the attacker's on-hit recovery stat—not timed regeneration.

Limit: Pass sale availability and reward claims are server-authorized even when the full schedule and reward rows are present in the client.

Evidence checked

  • 1.3 Pass, PassReward, character, skill, and buff records
Exact client dataLimited event

Daily bonus pool

One daily random bonus

A new once-daily random reward pool is configured, including two 0.5% jackpot outcomes and eight more common rewards.

What this means for players

The rare outcomes are three Premium Farm Seeds or 500 Crystals. Most other rewards sit between 12% and 12.5% each.

Daily attempts1
Jackpot chance0.5% each
Total configured weight100%
Exact details and evidence
  • The configured daily count is 1.
  • Premium Farm Seeds x3 and Crystals x500 each have a 0.5% weight.
  • Crystals x50 and Equipment Tickets x150 each have a 12% weight.
  • Skill Tickets, Support Tickets, basic seeds, watering cans, PvP tickets, and acceleration tickets each have a 12.5% weight.

Limit: The reward pool is client configuration; the server selects and grants the live result.

Evidence checked

  • 1.3 daily random count and weighted reward records
Server may control availabilityResearch detail

Smaller data additions

AFK scaling and other groundwork

Version 1.3 adds two entirely new tables and changes 47 existing tables. Several smaller rows look like groundwork that needs runtime confirmation.

What this means for players

The new AFK table exposes scaling constants for Gold, Crystals, Equipment Tickets, Support currency, and SP Support currency, but it does not yet prove the complete live payout formula.

New tables2
Changed tables47
Removed tables0
Exact details and evidence
  • The table count rises from 120 to 122: AFKReward and ItemSpawnerSuper are new.
  • No tables were removed; 47 existing tables contain changes.
  • New spawn rows include range, interval-level, and max-level values whose runtime meaning is unresolved.
  • The shop data adds 27 rows, including Buddy Soul, SP Support, and Hologram-related products; 12 older rows are inactive.

Raw AFK scaling constants added in 1.3

ResourceBaseAdded every 20 stagesStartsConfigured max
Crystals0.2+0.2Stage 04,000
Gold15+5Stage 04,000
Equipment Tickets0.2+0.2Stage 04,000
Support currency0.014+0.0006Stage 4,00020,000
SP Support currency0.0695+0.003Stage 4,00020,000

These are the exact stored constants—not a guaranteed per-minute or per-cycle payout. The 1.3 native cadence and rounding path is not available yet.

Limit: The 1.3 native binary is not available. AFK cadence, rounding, caps, and several new spawn fields remain unresolved and are not presented as exact live formulas.

Evidence checked

  • Exact 1.2.6-to-1.3.0 GameData and English text comparison
  • Negative table-removal check and row-level table diff
Earlier update summaries

Version 1.2 update report

Overdrive, Ruins of Trials, Success Stones, Tamer Ranks 16–20, and the first client groundwork for several 1.3 additions.

Version 1.1 update report

Tamer level 180, Time Stranger content, Support Digimon ownership updates, and the Gatomon Pajamas correction.

Digimon UP Data Lab

Unofficial community resource. Not affiliated with or endorsed by Bandai Namco Entertainment. Game names and trademarks belong to their respective owners. Builds and stat snapshots stay on your device until you create a share link; anyone with that link can view its name and values, so avoid personal information in names.